Kerbal space program 2 rotor10/31/2023 Physics timewarp with new props is just as bad as elevons so far. Helicopter Rotors - Assembly and Programming. How do single-engine turboprop planes avoid rolling uncontrollably due to the torque from the engine This always happens to me in Kerbal Space Program. Personally I use the KAL 1000 controller. Then you should be able to use those to control the rotor. Based on how thirsty the new LF motors seem to be, you'll need this feature a lot New props with old electric motors & fuel cells is much less thirsty, and seems just as fast as the Mk1 LF motors (easy 200m/s+ for a Mk1 plane with twin 0.625m electric props). Go in to the control options for the game and set up some binds for the custom axes. One nice aspect of this setup - just hit space again to feather the prop and shut down the motor for minimum drag. I've found max speed between ~70-95 depending on the craft (F12 for aero force visualizer, and try to get the longest forward lines). 2.If you can't be bothered with adjusting prop pitch just deploy them and set the authority slider to 45 (they should cut the air at roughly 45 angle). Once you're flying, try reducing the limit. Just now, Wjolcz said: 1.Make sure the rotors spin the way the propellers' leading edges (grey stripes) cut the air (not sure what to actually call that action lol). All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews Kerbal Space Program > General Discussions > Topic Details. You can either have them coaxial or separated although with autogyros, coaxial is best because only uniform airflow over both rotors keeps them turning at the same speed, which is the whole point of having 2. Taking off from 0m/s, set authority limit to ~100. Because of the problems with tail rotors/jets, using counter-rotating main rotors is the most viable option for KSP rotorcraft. Optimum blade pitch is variable with speed. Use Translate (H/N by default) to engage props and speed up for takeoff. Engines spin to max RPM but props have no bite - they're feathered. Click on one of the two side fins, and then move it such that it is at the top or bottom axis, with the black-line vertical and the widest part at the outer radius. Use a KAL-1000, and put it in there, then tie going up and down that timeline with action keys. Launch, set throttle to max, space bar to stage. Use rotational tool such that the fins are parallel to the flat end of the motors. Prop Authority Limit on Translate F/B, and manually set Authority Limiter on all props to 0 in SPH. Welcome to Kerbal Space Program Create and manage your own space program. ![]() Toggle Motor Power, and Toggle Deploy on all props on 'Stage' group Motor RPM limit(s) on 'Main Throttle' group (you won't use this often, just for trimming speed for landing basically) Here's the setup that seems most logical to me:
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